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Life in Shreveport has always been defined by the Red River which flows through town. It’s a raggedly anonymous place of run-down strip malls and falling-down houses, with all of the crime and poverty of New Orleans but none of that city’s rich cultural stew to serve as compensation. The perpetually struggling city of 200,000 people has long been a microcosm of the problems dogging the whole of Louisiana, one of the poorest states in the nation. It’s certainly not the first place one would look for a band of technological revolutionaries. I must admit that I find it a little strange to be writing about humble Shreveport for the second time in the course of two articles. Within a few months, they would begin to call themselves id Software, and under that name they would remake the face of mainstream gaming during the 1990s. For it introduced to the world a small group of scruffy misfits with bad attitudes and some serious technical chops, who were living and working together at the time in a rundown riverfront house in Shreveport, Louisiana.
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Yet even Miller, who has been so often and justly lauded for his vision in recognizing that many computer owners were craving something markedly different from what the big game publishers were offering them, could hardly have conceived of the full historical importance of this particular moment. In terms of presentation at least, it was nothing less than computer gaming’s answer to Super Mario Bros., the iconic franchise that had done so much to help Nintendo sell more than 30 million of their videogame consoles in the United States alone. Rather than looking like a typical boxed game of five to ten years earlier, it looked quite literally like nothing that had ever been seen on an MS-DOS-based computer before. Rather than relying on the character graphics or blocky visual abstractions of Apogee’s previous games, Commander Keen 1: Marooned on Mars was an animated feast of bouncy color. To signal that this was truly a next-generation Apogee game, he doubled his standard paid-episode asking price from $7.50 to $15.
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He knew as he did so that this release would be, if you’ll pardon the pun, a game changer for Apogee.
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On December 14, 1990, Scott Miller of Apogee Software uploaded the free first installment of his company’s latest episodic game.